ALIEN · Living Networks — Kling Labs, 2026 Conceptual inspiration and attribution ALIEN (Artificial Life Environment), by Christian Heinemann. https://github.com/chrxh/alien https://alien-project.org/ Original ALIEN source license: BSD-3-Clause. https://github.com/chrxh/alien/blob/develop/LICENSE This is an independently written, reduced educational browser simulation. No ALIEN source code, artwork, genomes or world files are redistributed here. It is not an official port, an ALIEN-compatible implementation, or an endorsed product. All rendered organisms are generated by this lab's own numerical model. Model Two-dimensional soft bodies, with position-based elastic bonds, damping, active propulsion and spatially hashed inter-organism disc contacts. A small 4-input / 4-hidden / 2-output tanh neural network drives x/y propulsion. Inputs: relative nearest-food position, an oscillator, and internal energy. Muscle bonds vary their rest lengths with an oscillator modulated by activation. Food transfers energy; an external light field supplies photosynthetic energy; metabolism consumes it. Energies and time are arbitrary model units. No Navier–Stokes solver, electrochemical solver or biological validation is implied. Inheritance Three fixed body-plan families: rosette, ribbon and branch. Offspring grow one cell every 0.35 model seconds and inherit size, segment count, movement, photosynthetic efficiency, lifespan and neural weights, with bounded mutations. No claim of unrestricted or open-ended evolution is made. Live capacity is 88 organisms in focus and 44 in the reduced preview. Natural deaths can occur through lack of energy or the genome-defined lifespan. Environment reset starts a new independent world. Seeded random generation is reproducible. Rendering and performance Canvas 2D with cached light sprites; deterministic simulation in a request-driven Web Worker with a bounded main-thread fallback. No computation while inactive. Windows overview uses a static generated preview and no active worker. Signal packets on bonds are illustrative; numeric neural activations are actual outputs from the model. Palette changes do not affect the physical simulation. Sources reviewed 2026-09-02: original README (develop branch), project features and close-up examples of cell networks. The original engine uses CUDA/HIP and its much larger-scale capabilities are not claimed for this browser model.